Early-Access Community Release v0.1.0.0 – Changelog

The new machines are: MB-Trac 1000, Köckerling Rebell 300 and Lemken Juwel 4+1, 5+1, 6+1.

A new save game system provides us with the option to use vehicles on different maps in the future. We can also perform changes on the map or the machines that should be compatible with your save games.

The user interface has been improved and adjusted. The starting menu and the first tabs like “Tasks” and “Planning” have been reworked. With the new starting menu you can now work in the editor, without a map running in the background that costs performance.

The fundamentals for level, reputation, factions and XP have been implemented, they have no effect at the moment though.

A function for renting and hiring machines and employees has been added. If you need something short-term you don’t necessarily have to buy it. Topics like leasing and seasonal laborers will be added at a later time.

AI and machines had to be heavily adjusted for the hilly map with its varied fields. By now we have found values that enable the AI to harvest a field to 99%. Sometimes you have to intervene in the employee convoy, but this shouldn’t be the case too often. Just consider it as employee LVL 1 😉

The economical parameters of plants, animals, fodder, yield etc. have been roughly adapted to real and average values. It will take some time until we have coordinated weather, soil, plants, harvest and animals. For the beginning it should suffice to earn money and buy more machines and fields.

AMD driver update: AMD has optimized their OpenGL drivers for us. The driver 17.12.1 gives us optimizations that avoid CPU bottlenecks and enable us to display ground vegetation far better.

We would have needed more time for this update to be functional in a way we have pictured it for the Early Access, like the topics balancing, silos, biogas plant or the bugtracker. We absolutely wanted to give you this update before christmas and didn’t want to wait until everything is ready. Principally you are now able to get busy on the map, either selling maize or fattening the bulls. We hope you accept this compromise.

The team from MBB wishes you fun testing and Merry Christmas!

Changelog:

NEW: Map “Albergtal” – over 100 hectare arable land, 49 fields, new traders

NEW: Map spanning savegame system

NEW: Complete economic cycle (animal husbandry and maize cultivation) and adjustment of prices

NEW: MB Trac 1000

NEW: Köckerling Rebell 300

NEW: Lemken Juwel-8 4+1, 5+1, 6+1

NEW: Introductory quest for improved starting conditions

NEW: Reputation system for different factions

NEW: Character and level XP

NEW: More mission types

NEW: Employees as reward for a successfully completed mission

NEW: Fields as rewards for missions

NEW: You can now earn money in missions

NEW: Vehicles and employees can now be rented or hired as harvest hands for a certain period of time

NEW: Animals feed autonomously when on pastures

NEW: Bull fattening and pasture feeding. Bulls now produce slurry

NEW: When saving, a warning hint is being displayed when an employee is still active

BUG FIX: The weather manager has been checked, maps shouldn’t be foggy all the time any more

BUG FIX: The sinking in of tractors on cultivated fields has been reworked

CHANGE: Starting menu created

CHANGE: Reworked ingame menu (planning, tasks)

CHANGE: Reworking and improvement of turning maneuvers and pathfinding for the chasers

CHANGE: The physics of attached machinery has been adjusted

CHANGE: The assembly of complex tractor/machine combinations has been reworked and is working more comfortably now

Source: cnc official website

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